All you get are small, simple locations that offer no differences in gameplay. The levels themselves are equally uninspiring. This might be helpful except there is no difference in how you approach the different types or how they are killed, so the mechanics for these upgrades just come off as filler. One upgrade shows the number of spiders remaining and another reveals the type of spider. You’ll also find circuit boards that offer upgrades for a spider-finding gadget, but these upgrades are equally useless. Another equipment upgrade allows you to sprint with the shift key. Specifically, there is a set of pants that allow you to bind weapons from keys 1-9 rather than 1-5. Rather than offering variety in gameplay, these equipment boosts simply restore common first-person game functionality. Should you hate yourself enough to completely clear all of a given level’s objectives, you’ll quickly gain access to equipment that can be purchased with points in between levels. Sometimes the guns or other weapons don’t fire at all when you click the mouse, further adding to the frustration. Normally, this would be no problem, except the spiders are barely larger than the pixel-wide aiming reticle and the gun firing seems to have random delays that make timing incredibly tough to nail down (which makes hitting high-speed spiders tougher). The opening level’s challenge trial is an exercise in frustration as you must hit six spiders with six straight revolver shots. It really doesn’t matter what you use to kill the spiders (unless you want to engage an optional objective requiring a specific weapon) because the deaths all look and act the same whether you use a frying pan or double-barrel shotgun. Guns are available but are much tougher to use and don’t feel rewarding for the additional aiming challenge they present. It’s easy enough to smash each of the spider types you’ll encounter, though some varieties may take multiple swats. Some of these weapons are only accessible if you are willing to exhaust each level of its objectives or by completing timed challenges. Your spider-dispatching armory will grow to include other items like firearms, Molotov cocktails, throwing stars, and more. Your arsenal starts with a single clipboard that does double duty as your quest log. Your job as a bumbling exterminator carries across nine levels, including suburban homes, an office, a single stall farmer’s market, and the like. Progression is tied directly to how many spiders you kill, though equipment upgrades offer the chance to mix up the action in inconsequential ways. Kill It With Fire works like most conventional first-person shooters. In the absence of such a condition, it comes off like little more than a demo. All of its thrills hang on the player bringing in a pre-existing, crippling aversion to spiders. Unfortunately, the experience never digs any deeper, offering a bland playthrough that uses dubious game design to stretch the basic premise thin. While playing, it feels like it was purpose-built for trade shows or for attracting attention in the shortest time frame possible. The elevator pitch is that players are tasked with eliminating a number of spiders across a selection of levels, making use of an ever-expanding arsenal. Like many other games lurking on Steam’s marketplace, Kill It With Fire hopes to entice prospective buyers with a novel premise or an appeal to humor.
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