![]() ![]() I'll probably release it when it's done, so stay tuned for that I guess. That's it for now, just wanted to share the idea with you! Use the P key to freeze your player, in case you need a toilet break. Added a box with the latest changes and news. Added an ugly mode which can be enabled on splix.io/flags. Fixed border blocks turning into player blocks. : base(ServerPacketHeader.MyDeathMessageComposer)īase.WriteInt(Convert.ToInt32(Math.Floor(Convert.ToDouble(BlocksCaptured) / 256.0))) // Blocks captured multiplierīase.WriteInt(BlocksCaptured % 256) // Blocks captured remainderīase.WriteInt(Convert.ToInt32(Math.Floor(Convert.ToDouble(PlayersKilled) / 256.0))) // Kills multiplierīase.WriteInt(PlayersKilled % 256) // Kills remainderīase.WriteInt(Convert.ToInt32(Math.Floor(Convert.ToDouble(HighestRank) / 256.0))) // Highest Rank Multiplierīase.WriteInt(HighestRank % 256) // Highest Rank remainderīase.WriteInt(Convert.ToInt32(Math.Floor(Convert.ToDouble(SecondsAlive) / 256.0))) // Seconds alive multiplierīase.WriteInt(SecondsAlive % 256) // Seconds alive remainderīase.WriteInt(DeathType 3 ? 1 : DeathType) // Killed by, 1=player, 2=the wall, 3=yourself Fixed blocks being captured at the edge of your area because of lag. Public MyDeathComposer(int SecondsAlive, int HighestRank, int PlayersKilled, int BlocksCaptured, int DeathType, string KilledBy = "") ![]() Though I have yet to configure all the incoming packets, and the game itself etc. The server handles and sends packets properly. The server is 100% selfwritten, though does it contain some inspiration from some projects I've been working with lately. I'm not againt Java, don't get me wrong, but I simply love Visual Studio. You're either pro- or anti-C#, I "grew up" programming in C# as I was always working on Habbo related projects. I simply modified the client, allowing me to log packets and learning more and more about the game. The library I'm using for C# WebSockets is Flex, the reason for this is simply because I had experience with it. It uses a javascript client, and in my case a C# server. Just like Ogar did with Agar, I can create some custom gamemodes too which is really fun to look forward to. Splix.io está hecho con tecnología html5, desarrollado y subido por, puedes usarlo en PC y red. io, Splix.io ha recibido una calificación de 5 estrellas del 90 de los jugadores. io al que puedes jugar gratis en el PC, el móvil y el navegador del iPad. Never before have I made my own C# project, so bear with me as you might see some irregular code.īesides wanting to expand my knowledge, it seemed a good idea to me to let people create their own private servers, allowing them to play with their friends, and their friends only, in for instance a much smaller map. Splix.io es un juego en línea de la categoría. I like the game very much, and have nothing but respect to the developers of it, yet I'm still a curious George wanting to expand my knowledge. ![]()
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